“One of the highest priorities, if not THE highest priority for developers and for Atlus was to create a smooth, stable online experience because that wasn’t necessarily the case with the last game of the series. We’ve been doing tests worldwide, we’ve been doing online tests with press in San Francisco and everything looks really, really good and we’re really excited to show the fans. The one thing we don’t have and I want to be clear just so people don’t feel misled, and we’ve said it before, is there is no spectator mode. I know that’s disappointing for some fans but the focus is on the best netcode, not only in the series, but netcode where you can’t poke any holes even when you’re looking at other fighters in history. That’s been the primary focus.”
But Ignition used this same netcode for KOFXII.
